Sacred Oblivion
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Log in

I forgot my password

Latest topics
» How to Claim GP
Stats and Tiers EmptyMon Oct 01, 2012 7:50 pm by Ine

» Credit
Stats and Tiers EmptyWed Sep 12, 2012 2:25 am by Ine

» Tech Template
Stats and Tiers EmptyWed Sep 12, 2012 2:10 am by Ine

» Stats & Skills Template
Stats and Tiers EmptyWed Sep 12, 2012 1:55 am by Ine

» Dietrich Eichel (WIP)
Stats and Tiers EmptyWed Sep 12, 2012 12:57 am by Ine

Affiliates
Stats and Tiers 391385_10151275830272785_1178821115_n
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 37 on Thu Dec 19, 2013 8:16 am
Sacred Oblivion Staff
Stats and Tiers Kenshoumod
Statistics
We have 13 registered users
The newest registered user is berdeglynn

Our users have posted a total of 18 messages in 17 subjects
Top posting users this week
No user

May 2024
SunMonTueWedThuFriSat
   1234
567891011
12131415161718
19202122232425
262728293031 

Calendar Calendar

ChatBox

Stats and Tiers

Go down

Stats and Tiers Empty Stats and Tiers

Post by Admin Fri Sep 07, 2012 7:45 pm

Stats

A final, brief note on stats before we begin. We want to quantify what each stat does and how it benefits you in combat RP. The list and definitions are listed below.

Strength: Strength is quite straight-forward. It's your raw physical power for combat purposes, and as such dictates how fast and how hard you can hit.

Agility: This is a character's mobility: their ability to evade incoming attacks and get the hell out of the way.

Æther: This is a character's inner power, their ability to channel energy and cast 'magical' type effects. Æther determines the power and Agility of things.

Defense: Perhaps better named described as durability, defense is an individual's ability to resist damage and various effects.

One's ability to AVOID damage is based on a myriad of factors which don't really have anything to do with Defense (mostly being a mix of roleplay, skills, and technical choices.) The chart below displays the general level of damage one takes based on the opponent's damage stat (that being Strength or Æther the vast vast majority of the time) compared to the recipient's defense.

Also keep in mind that even damage as weak as that against a Superior Defender can accumulate if one takes enough, especially if that damage can be delivered repeatedly to the same target zone.

Stamina: Your reserve of energy to maintain magic and make it through a fight. (Equal to half of your potential.)

Potential: This is the way to differentiate between your power and those of your enemies or allies. This is literally your day to day potential as a game character. (This is all Strength, Defense, Agility, and Æther all added together.)

Comparison Tiers

These tiers are used to give a general guideline of how your stat will interact with an opponent's stat in combat. Furthermore, they are quite valuable for technique design for effect-based techniques, and for designating what tiers of comparison create which effects.
STAT TIERS:
STAT TIER COMPARISONS:

*****

Stat Limitations
Certain limits exist to promote fairness and limit overspecialization, as well as to encourage writing growth. As such, a character of a given 'class' has a limit to their total Potential, and a limit to how high they can raise a base stat. (Keep in mind that this limit also applies to buff techniques. A base stat can’t be buffed above the class limit.)

BASE STAT CAPS: your different stats such as Strength, Agility, etc.
100 MAX for any one stat in Non-Prestige characters; 300 MAX Potential
150 MAX for any one stat in Prestige; 400 MAX Potential
200 MAX for any one stat as a Ascended; 500 MAX Potential

Admin
Admin
Admin

Posts : 6
Awesomeness : 0
Join date : 2012-09-05

https://sacredoblivion.rpg-board.net

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum